Algorithm in Space
Steel, Wood, Brackets, Screws
In mathematics a Cartesian grid is used to visualize functions. I am interested in attempting to reduce intelligence -specifically as related to absolute right/wrong decision making- into a visual function using an algorithm.
Bunk Beds, Crib, Hardware, Pallet, Screws, Two Chairs (BCHPST)
In mathematics a Cartesian grid is used to visualize functions. I am interested in attempting to reduce intelligence -specifically as related to absolute right/wrong decision making- into a visual function using an algorithm. BCHPST brings the grid into three dimensional space thus creating a cube, then tries to run an algorithm made to evaluate an intelligence function using only discarded materials. The cube deviates from the algorithm as real world problems such as structural integrity, length of material, and physical size of the builder prohibit building/movement within the cube. The algorithm is eventually abandoned when said real world forces cause the builder to conclude that intelligence cannot be reduced to absolute right and wrong decisions within an expanded dynamic real world space as opposed to that of a static two-dimensional plane. The cube is thus a monument to failure as the ambiguous/ arbitrary nature of its construction must be accepted in order for it to exist in real space.
Paint as a material, and physical manipulation -4 folds- as an action, transform a dried circle of acrylic paint into a minimalist sculpture. This work is concerned with the vast middle ground existing between absolute sculpture and painting. A one to one relationship (paint=sculpture) is established while producing an object that exists in both a real world dynamic space and static theoretical purgatory.